Last night I started playing around in max and wanted to work on my character modeling techniques. Anymore, I do not get to work on the "craft" as much as the "hurry up and pitch". So I started with this technique of laying out my edge loops with a plane and building out the face from it. it worked really well!! Here's progress on a model. It feels good to be inspired, although its frustrating to be rusty. This is starting to look like a guy I use to work with named Dave.