Thursday, August 30, 2007

Subsurface 2007

Every year, my friends put on an event celebrating the art of graffiti. Please support local art! Here's the info:



Subsurface is a celebration of style and camaraderie amongst talented graffiti artists from across the country. Since 2004, these artists have traveled to Indianapolis each Labor Day weekend to collaboratively paint on a series of walls. Each year it continues to grow with fresh new talent while the ones who've been here keep coming back.

Friday, August 31, 2007.
Subsurface gallery opening at Pivot Gallery
5:30pm - 9:30pm
1005 North Senate Avenue
Indianapolis, Indiana 46202

Friday, August 24, 2007

Aesop's new album

To me, there's nothing like getting to the parking lot and opening a new CD from an artist that influences my being. So here we are four days before the new Aesop release hits stores and I come across the entire album on MySpace. I did listen to first song and stopped to fulfill my "New CD" ritual. But for the people who open presents before Christmas morning ... Here's the Link

Adobe adopts the H.264 Codec

Here we are again watching Adobe pave the way for the delivery of interactive content and rich-media. Adobe has announced an update to the Flash 9 player which includes support for the H.264 codec which is the standard compression for the dueling High-Definition DVD formats and is the same codec that Itunes uses for its video delivery. The updated player will now include multi-core hardware acceleration. psst.... This little blurb about hardware acceleration is a big deal!

So what does this mean? Right now it means larger, more crisp video that requires hardware acceleration to make it run smooth and a more efficient way to deploy content. Encode once and deliver to pockets, IP networks and DVDs. But this may be a glimpse into Adobe's quest for IPTV domination. If you own the conduit that media runs through, you essentially own the network right?

Now that they have multi-core hardware acceleration in place, how long long before they introduce the real-time 3d engine? My gut tells me not long. I always thought Adobe's Atmosphere Engine looked great and it included the Havok physics engine . Could they dust off the 10+ years of Atmosphere research and finally give flash a Z axis. Let's hope so!

Press Release Link

Sunday, August 19, 2007

Roster Interface Design Comp


Here's my design comp for our gaming property called Roster. Thanks goes out to Amy and Dan!

Wednesday, August 15, 2007

http://www.dontclick.it/

This site was sent to me from a friend (thanks Mike), it is an experiment in human.computer.interaction where a gentleman by the name of Alex Frank has taken away all the mousedown functionality of a site and built an amazing online experience. He has an interesting theory of filling mouse movement between clicks, that he calls "dead space". My friend said this is a "glimpse into the future (of interface design)" and I started thinking about what happens in that "dead space".

While I'm in my dead space, I am processing my next decision. I can imagine rolling over the "order" button and it processes. Do you know how many Todd McFarland Toys I would own? Now I am far from a scientist, but I believe there is a filing system in the human brain that lays down an invisible bread crumb every time a click or decision is made. Countless times, I find myself retracing my tracks based on clicks. This would be great for the shipping industry.

Anyway, my hats off to you Alex! Thoughts like this move the media industry from now to new.

http://www.dontclick.it/

PRiNT iS NOT DEAD!

Wednesday, August 8, 2007

Scary Spice!


















continuing to play with different character styles. This was a quick mock using a biped in max. I rendered the arm and body as passes and painted in CS2. I've got about two hours in it.

Tuesday, August 7, 2007

Give me a break Jim!































this what i do when i should be building our new site. i quickly modeled our little dweller to see how he would translate to 3D. using the ink n' paint shader, i added procedural maps to the outline (including all "sub" outline maps). i modeled him in 3ds max 9; painted details and layout in CS2. total time: 2ish hours.

Thursday, August 2, 2007

A new beginning....

Today is our first official day of business as the basement design + motion. Cheers to the future!