Wednesday, October 24, 2007
This is the final render of a keying demonstration for my class at IU's School of Informatics. This demo covered keying with Keylight, color correction, 3D cameras and film grain.
Monday, October 15, 2007
It became obvious to me that Christmas is around the corner after completing this 3D project for an upcoming billboard campaign. The boxes and ribbons are all 3D models done in 3ds max 9. The image was rendered in Mental Ray with adjustments and compositing done in PhotoShop CS3.
Saturday, October 13, 2007
Since I haven't been posting much lately, I wanted to share some of my teaching demonstrations. This work will never make it to my reel or portfolio. I did this during an After Effects demonstration for my effects class I teach at Indiana University's School of Informatics. The demo was to show the "PhotoShop to After Effects" pipeline and animating 3D cameras in After Effects 7.
Tuesday, October 9, 2007
Here is an image I'm currently developing for an interface comp. Everything was rendered in 3ds max using the scanline renderer. The texture is a raytraced material with a displacement map to generate the "bumpy" texture. I like using raytraced materials for the additional shader options that aren't in the standard material. I use raytraced materials even if I'm not rendering glass or a reflection. Color correction, blurs and DOF were done in PhotoShop. I hope we get to animate this scene!
Posted by Brian Phillips at 7:29 PM