Tuesday, October 9, 2007

3d cells illustration


Here is an image I'm currently developing for an interface comp. Everything was rendered in 3ds max using the scanline renderer. The texture is a raytraced material with a displacement map to generate the "bumpy" texture. I like using raytraced materials for the additional shader options that aren't in the standard material. I use raytraced materials even if I'm not rendering glass or a reflection. Color correction, blurs and DOF were done in PhotoShop. I hope we get to animate this scene!

1 comment:

Anonymous said...

The artist of 3d designing is very valuable for those people who are really knows the worth of designing work, because making of the 3d design is not easy and no one can get easily expert in 3d designing. So for hiring the best 3d designer for your work you can check this http://ilustra.co.uk/3d/.