Tuesday, October 9, 2007
3d cells illustration
Here is an image I'm currently developing for an interface comp. Everything was rendered in 3ds max using the scanline renderer. The texture is a raytraced material with a displacement map to generate the "bumpy" texture. I like using raytraced materials for the additional shader options that aren't in the standard material. I use raytraced materials even if I'm not rendering glass or a reflection. Color correction, blurs and DOF were done in PhotoShop. I hope we get to animate this scene!
Posted by Brian Phillips at 7:29 PM