Monday, September 3, 2007

break on through to the otherside

Here is a still from an animation I'm working on that will never see the light of day in its finished form. I was going to use it on the new basement site but the load time would have sucked. The chuck were simple splines in 3ds max that were extruded. I added a multi sub-object material to store the gray and white shaders in the same material. The animation was hand tweened instead of using a Reactor simulation. Most times, I'd rather have the animation control. However, physics simulations can look amazing when used properly.

Everything outside of the chucks and arrow uses a Matte-Shadow material. This shader is used when you want to composite the frames. I'll post more about Matte-Shadow shaders in the future.

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